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Nerd Show and Tell: Meet Noah Jacobus, Senior Icon Designer

Matt Johnson Season 1 Episode 3
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00:00 | 22:56

🎧 Exploring Sharp Icons, Retro Gaming & Design Rhythms with Noah Jacobus

In the inaugural episode of Nerd Show and Tell, Matt Johnson chats with Font Awesome icon designer Noah Jacobus about the creative crossover between music, icon design, and visual rhythm.

Noah shares how his background in music education unexpectedly shaped his approach to visual design, leading to his work designing the Font Awesome Sharp icon family — a bold reimagining of one of the web’s most iconic tools.

They dive into:

  • The design philosophy behind the Sharp icon aesthetic
  • How musical hierarchy and rhythm translate to scalable iconography
  • The behind-the-scenes grind of crafting over 20,000 icons
  • Noah’s obsession with retro handheld games (looking at you, Playdate 👾)
  • Why design and game nostalgia often go hand-in-hand

Whether you're into SVG design, retro game consoles, or just love seeing how seemingly unrelated disciplines collide — this one’s for you.

⏱️ Episode Timestamps

  • 00:08 – Designing the Font Awesome Sharp family
  • 02:59 – Music meets visual arts
  • 04:30 – Rhythm, hierarchy & design language
  • 10:07 – Joining the Font Awesome team
  • 12:32 – Sharp icon design challenges
  • 16:56 – Handheld retro gaming love
  • 19:47 – Pixel art, nostalgia, and iconography

🔗 Links & Credits

🎯 Add a Touch of Class with Font Awesome Sharp Icons
🎙️ Meet Noah Jacobus, Icon Designer Extraordinaire
🕹️ Playdate – retro-style handheld game
🎵 Theme by Ronnie Martin
🎶 Music segues by Zach Malm
🎸 Outro track “Man is He Mega - GLBML” by Geoffrey Burch
🎛️ Audio mastering by Chris Enns at Lemon Productions

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Highlights

"It can only do some specific things very well. And so there's some very creative solutions for how to make interesting games for that. That's the same kind of thing that interests me a lot about iconography in that way is that emphasis on working within constraints. And I think that's kind of what drew me to retro gaming and kind of the resurrection of it as well and kind of the preservation of it, too, is like a kind of focus on that, working with what they had and really making cool stuff."

"... The Playdate by Panic has been really cool to see in development and I was finally able to get one earlier this year. And kind of the emphasis that goes into especially when you're creating a new handheld like this. It's kind of inspired by the Game Boy and a lot of old things and kind of choosing which design constraints you want to embrace to kind of set it apart because the playdate is kind of a weird form factor and it has a black and white screen that doesn't have a backlight and it's got some very unique inputs on it. It has some of the stuff you might expect with buttons and stuff, but it also has an accelerometer in it and it has a crank on the side of it and other things like that that are really interesting of like these are some new innovative things. But there's still cool ways to foster creativity because it's not a little wonder handheld that can do everything."




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